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Homelessness has been a part of human life since a Frenchman,
was forced out of his home by his wife after several arguments
his hunting habits, her hygiene, the new girl he dragged into the
and her willingness to trade away a whole dried mammoth for
have become a lot more complicated since that time, with
and effects of homelessness shifting between more advanced
concepts. But there has never been a real solution.
Poverty-caused homelessness is a degrading and sad condition. It
not only to pain, disease, and hunger of the individuals in
higher crime rates, less social participation, stress on social
and bigotry. Traditional methods of relieving homelessness only
when they amount to giving anyone a home who needs one, a
antipathetic to people who subscribe to certain less collectivist
Several technologies have now advanced to
sufficiently high level to, converged, deal with this problem head
give you the Virtual Home! This wonder of modern technology fits
standard shopping cart and has more use than everything your
homeless person carries there already. If more storage is needed
shopping cart can be linked to another forming a kind of train.
Furthermore these can be motorized but I digress.
home consists of these modules
Module 1: 3-D headset.
Powered by a battery in the main module this device presents the
attractive view of a virtual home, a home which can be of any size
enjoyed in its fullness from a tent or wandering about in public
rambling. The view is best enjoyed with the use of module 2. It
one of the outputs of the virtual home and includes noise-
headphones such that the user can enjoy the comfort and quiet of
virtual balcony with a breeze blowing and a mall flock of
arguing from a nearby tree, even if she is in fact in a run-down
abandoned house with the less pleasant sounds of sirens invading
Module 2: Two small treadmills at right angles with
other. In combination with the VR headset these give the user the
of walking wherever he like in his "home". When he turns they
45 degrees each such that whatever direction he turns, he feels
actually moving that direction. Used in concert with the VR
software running on the virtual home can tell where the user
himself to be, which leads me to
Module 3. Virtual
These consist of: 1. A bedpad on a roller, such that any direction
rolls can be felt as real space. Thus a bed of any size can be
sits on one side of the treadmill and when the user approaches it
virtual space the treadmill slows so that the user actually reaches
When she gets off it turns so that she steps onto the treadmill
(some vertigo is a necessary side-effect of use of the Virtual
virtual table. Folding out to the distance the user can reach it
surface that in virtual space can be a bedside table, a coffee
kitchen table, or anything of the like. It combines with 3. A
It's a regular chair with just a few automated joints to let it
size. It includes an air cushion that can inflate to simulate an easy
Again by cleverly regulating the speed of the treadmill the user
it, by which time it should be able to change shape to emulate the
specific virtual space chair the user wants. 4. A virtual bathroom.
requires that the device be connected to a umbilical. It includes a
shower surrounded by a curtain and a sink. It also includes a
is the least plausible but it doesn't seem too expensive to provide
plumbing connections in return for ending homelessness. It can
in precisely the same way as the other devices. It can connect to
standard plumbing available in public restrooms has a device that
attaches to a sink faucet) or be omitted entirely. Where the user
large, comfortable bathroom with all the amenities the device
actually offer the necessary bare inputs and outputs. It can be
sufficiently small by the use of small pipes at higher flow rates and
completely emptying itself each time before folding for storage.
can do double duty as a kitchen sink and the standard table can
become the kitchen counter when used that way. 5. A virtual
house only has two burners and a very small refrigerator. In
storage space usable in the virtual world is limited to that
real world. Several small boxes are used with the virtual world
where in the "house" each belongs. So if the user reaches for his
kitchen cabinet the house chooses the box that he used last time
virtual space. Thus real food can be stored and cooked in the
house. Some use of cameras is needed to let the user see the food
actually working with.
Sadly some appliances cannot be
at all. There's just not enough space or power for a washing
and drier, an
iron and ironing board, or dozens of other amenities. Nevertheless
large but sparsely furnished "house" it should serve admirably. Air
conditioning is also not offered but there is a powerful fan that
controlled in V-space and seen there as a fan in each room. It
large battery and the user must find outlets frequently from which
can be stolen.
Later editions can improve the many
this design which may be lacking such as stealth, mobility, size,
storage capacity, and battery capacity.
||And your paragraph breaks were SO GOOD until that seventh paragraph that's almost as big as the entire idea. The pinky get tired, I know, but it gets stronger with use.
||I like the concept but when you find a logical method to break it up into more readable pieces I can come back,read it, and bun it.
||As I may have mentioned otherwhere, the
simplest solution is to implement the homeless in
software, rather than having physical homeless
people getting in the way.
||Software homeless people can be deleted or
duplicated at little or no cost to suit prevailing
conditions. They can be upgraded as new mental
illnesses are invented, or as new economies
||They can even be backed up and archived during
times of prosperity when the community doesn't
need as many homeless people.