h a l f b a k e r y
No, not that kind of baked.
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Most homes have spare computers that aren't used.
I propose that a game has an optional editor that will take
home network info and screen placement measurement.
This will allow spare machines to be set up around the
primary screen in any orientation the gamer wants.
The game can then feed
a scene camera to the screen.
This could be done with multiple screens. Maybe screens
can be set on the edge of peripheral vision. Sound too
could be ported through these machines. A LCD stuck to
the ceiling anyone.
Modern tech is very small windowed. This idea may cheaply
open the viewing focus a bit.
||If the game was called House Flying Through the Air, the effect would be considerably unnerving, sorta like the jarring sense of motion you get sometimes when many and differently facing windows are visible when riding a train.
||// spare computers that aren't used //
||You want to run that one by us again ... ? Sounds a bit ... weird.
||A spare computer - the model in the back of the
cupboard on top of the board games, that doesn't
quite have a fast enough CPU , enough memory, and
an ill upgraded OS.
||More Glass (TM) than class.
||I'm pretty sure software that allows users to use
extra computers as extensions of the main screen
(like a multi-screen setup) already exist. My
roommate in college tried it for a while, though it
was kind of slow and buggy.
||The newness of the idea is that the screen
placement coordinates dictate the new view on the
action not just a wider view of the primary camera .