h a l f b a k e r y
Yeah, I wish it made more sense too.
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Clothes and accessories all made in as minimal a way as possible to look like beings
Maybe this is already going on and I am just repeating something
that is common practice, or even one company. Because I have
two examples today of a hoodie and a book bag that were sort of
anthropomorphized, but not fully.
So the idea would be for a minimal set of say eyes, ears and
that could be added consistently to a line of clothing and
that fully anthropomorphize the article of clothing. So you
just put ears on a hoodie, you would instead only add on features
that took every aspect of the hoodie into account, so the most
obvious analogs would be the opening of the hood as a mouth, so
could be sewn around the opening, and the arms of the hoodie
be the arms of the being, and the waist of the hoodie would be
anus of the being, so folded legs could be sewn onto the sides of
The fashion line could use the most minimal design for the eyes,
ears, mouth, and appendages, together with the most obvious
placement and holistic attention to analogizing the whole body to
give a familial similarity to all of their products.
I must be describing a trend that is already out there, I think I
have just seen a few badly implemented examples of it. I don't
out much, especially to schools where this kind of thing would be
Dom Streater's design from Project Runway Season 12 Episode 3. [Alterother, Nov 21 2013]
[JesusHChrist, Nov 22 2013]
[JesusHChrist, Nov 22 2013]
[JesusHChrist, Nov 25 2013]
The opposite of this - making human beings look like something else...
...or not, maybe... [normzone, Nov 25 2013]
[JesusHChrist, Nov 26 2013]
[JesusHChrist, Nov 27 2013]
[JesusHChrist, Jan 11 2014]
Dog and cat shirts
[JesusHChrist, Nov 23 2015]
[JesusHChrist, Oct 20 2016]
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||On the latest season of Project Runway, an outfit like this
(if I'm grokking you properly)
was created by designer Dom Streater, who went on to
||Nice one, yes that must be the trend I am seeing on the
streets, but usually implemented in a sort of half-way
cartoon version -- like with the linked picture the mouth is
pasted, cartoon-like, over the stomach, although I guess
the analogy is that the hand warmer is the functional input
of the design. My only contribution to this would be to
simplify it so that the neck, sleeves, or waist of a shirt are
always analogized to the mouth of the being, and that the
other functional inputs and outputs of the analogous being
fall into place based on obvious, rather than clever,
complicated, or aesthetic reasons. So if a shirts neck is the
mouth, then it's butt has to be the other obvious opening of
the shirt -- the waist. Other functional inputs and out puts
should fall into an obvious heirarchical order.
||Ok looking back at it, my comment is that the eyes are not
over the breasts, where they should be. Instead it seems
like the eyes are randomly placed on the shoulders.
||The idea is that, starting with fashion, you start to design
things anthropomorphically and then graduate into
designing the function after the form so that devices are
intuitive so that we understand what they are for through
our genetic programming or just through general intuition.
||I am taking a Raspberry Pi class and would love for the box
to be designed with the camera input as the eyes and mic
input as ears and speakers as mouth and screen as face and
power as belly button or genitals or mouth (stomach tube)
||The link has a beautiful neck.
||Well, she's a professional model who was hired by Heidi
Klum, so it's a good bet she already knows that. Still I'll
pass along the compliment next time I run into her.