h a l f b a k e r yI heartily endorse this product and/or service.
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In this game, the terrain morphs constantly around you in a random fashion while buildings, obstructions, etc. appear and disappear in different random locations. The advantage gained by learning a static map would be negated when playing this map which would allow for a fairer first person shooter
experience. A possible way to implement this would be to allow the map to change in areas which are uninhabited for a period of time.
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Not sure if preventing players from improving by learning
would make the game popular, but an attractive idea for its
own, aesthetic sake. [+] for that, and for reminding me of
"The Men Return," a classic Jack Vance story which confronts
its protagonist with a similarly
irrational landscape. |
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"Time Fighters". A game wherin time passes extremely quickly,
but only to the player; so as they run around, natural causes
make mountains form, rivers meander, and continents drift
visibly. |
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//how you'd be able to explain that away// The first two
annos are answers to that question. |
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//not sure how you'd be able to explain that away//
Why should you need to explain, z_t? It's a game. So the rules are whatever the game designer says they are. |
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//Such a game would have to be set within a world/environment in which this unusual behaviour was normal // |
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This could work out very well, in a game with a fantasy setting instead of sci-fi. You would expect the terrain of Fairyland to change, right? [+] |
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