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A series of contradictory clues leads someone to first place.
Perhaps some here know of media promotions whereby contestents are given an opportunity to investigate a series of clues that point to the hiding place of something that signifies a grand prize. Variations exist, such as 'find the money man', 'find the key', or 'guess the identity' but most variations
are designed to capture large numbers of contestants from their audiences. One problem with any form of this promotion that I have followed is that they are too long and the searches are too uninteresting.
In the interest of putting large numbers of people on display for the amusement of others, I propose the following: A tableau of large, sturdy, signs with contradictory slogans on their opposing faces. Examples are "Yes/No", "Left/Right", "Next/Go Back" ... printed so that when on the ground only one half of the slogans are face up. Every player starts holding a sign that says "Winner/Winner".
1. One may read a sign face up or turn it over.
2. One may take a sign if one trades for one's own sign.
3. Some signs are printed the same front and back and may be taken, and offered in trade.
4. Some signs have prizes on one side and may be taken, and must be surrendered in trade.
5. There is a grand prize, announced in advance, that should only be reached by a few players of the many that start because most will be stopped by "Halt/Stop" signs that lie like land mines.
I think this would make a stinking cool halftime game.
||It sounds like it could be good, but I don't understand it either. It's a bit like listening to a stoned person trying to explain Monopoly.
||thanks, [wags]. Your anno just saved me the effort of reading this idea. ;)
||As I envisioned it, it also reminds me of Monopoly.