Half a croissant, on a plate, with a sign in front of it saying '50c'
h a l f b a k e r y
Point of hors d'oevre

idea: add, search, annotate, link, view, overview, recent, by name, random

meta: news, help, about, links, report a problem

account: browse anonymously, or get an account and write.

user:
pass:
register,


                       

Ultra-HD quality Cartoon films on shortwave

  (+2, -1)
(+2, -1)
  [vote for,
against]

This is based on other ideas such as cartoon codec, simpson-codec et.c.

This will work only for slow moving cartoons such as simpsons, beaves and butthead etc but not for fast moving such as tom and Jerry or Micky mouse etc.

I think it is possible to send these slow ones in vector form.

e.g receiver receives draw commands such as

// Draw Simpson , 200 pixels, facing 100 degrees, in red shirt and black pants.

Draw Marge Simpson , 150 pixels, sitting, facing 100 degrees, in blue shirt and black pants.

Draw vector diagram of house.

//

I think this will provide compression to the limit. Thus allowing us to send it over short wave with 4k or even more resolution.

Audio would go as regular audio channel. Receiver will be a computer/micro-controller device. It will have a special graphics co-processor/FPGA called simpson-80. This processor will understand all the commands to draw simpson characters at desired location and size on the screen. Since it is an FPGA, these characters (e.g. Simpson) can be changed at will.

Now that I think of it if a special co-processor is made to do these characters, they can be allowed to be very complex.

VJW, Dec 18 2010

Sprite Graphics http://en.wikipedia...omputer_graphics%29
Overcame the lack of graphics engine power in early home computers. [8th of 7, Dec 19 2010]

[link]






       [+] a bun from me.
VJW, Dec 19 2010
  

       Wow! How do _you_ know about cartoon codec? How long have you been lurking? That was lost in the crash and it was mine, and it was about six years ago. Anyway, nice one which is partly addressable through machinima.
nineteenthly, Dec 19 2010
  

       // if a special co-processor is made to do these characters //   

       They were called "sprites" when Commodore first came up with the idea back in the 1980's ...
8th of 7, Dec 19 2010
  

       [-] for coopting SW for TV
FlyingToaster, Dec 20 2010
  

       Is the Simpsons funnier in HD?
MaxwellBuchanan, Dec 20 2010
  

       Kind of baked. I believe it's called "Flash" :) (as in Macromedia)
cowtamer, Dec 21 2010
  

       Flash does not know how to draw Simpson. However in this case it will.
VJW, Dec 24 2010
  

       This is not the same as sprites. You're talking about three-dimensional models, aren't you?   

       My thought on this is to have a dedicated rendering engine like a gaming one but oriented towards non-gaming uses, and in fact i think one exists just for machinima.   

       Have something like shared level maps but for scenes rather than game levels and models for the characters and objects. Make it cartoony like those Taz games on the Playstation, and you're pretty much there. Associate it with packet radio and you're sorted, but you would need a ham radio licence to use it.   

       The bottleneck would be the soundtrack. If you used subtitles, that could be addressed.
nineteenthly, Dec 24 2010
  

       we can also use separate channel for audio.
VJW, Dec 26 2010
  

       // Flash does not know how to draw Simpson //   

       It does when you tell it how. You have to provide a model definition for characters in your system, just as you do with Flash.
BunsenHoneydew, Dec 26 2010
  
      
[annotate]
  


 

back: main index

business  computer  culture  fashion  food  halfbakery  home  other  product  public  science  sport  vehicle